REVIEW GUIDES

How to Get Your First App Store Review

You shipped your app. It's live on the App Store, Google Play, or both. But the review section is empty, and the download count reflects it. App stores are brutally review-driven — users scroll past apps with zero reviews, and the algorithm buries unreviewed apps. This guide is for app developers at day 1.

12 min read
Updated March 20265 steps
79%

of users check ratings before downloading an app

50%

won't consider an app with less than 4 stars

0 → 10

the first reviews determine your app's fate

App stores are different from web review platforms. Reviews directly impact ranking, users see ratings before anything else, and competitors with 100+ reviews dominate your category.

Once you have your first reviews, check out our guides on how to get more App Store reviews and how to get more Play Store reviews for strategies to scale.

Why First App Reviews Are Make-or-Break

Reviews directly impact ranking. App Store Optimization (ASO) algorithms weigh review count and rating heavily.

Users see ratings before anything else. Star rating is the first thing visible in search results and category listings.

No rating = no trust. Users skip apps with no ratings entirely. It's not even a conscious decision — it's instant.

The first 10 reviews set your trajectory. A 4.5+ average from your first 10 reviews establishes a baseline that's hard to break.

The difference between 0 and 5 reviews is massive

Zero reviews means invisible. Five reviews means viable. That's the gap you need to close first.

1

Pre-Launch Preparation

Before your app is even live, set the groundwork for reviews:

Build a beta group

Use TestFlight (iOS) or Google Play's closed testing to get 20-50 beta testers. These people will be your first reviewers. For more on leveraging beta testers, read our guide on beta tester testimonials.

Fix bugs first

Nothing kills an app's rating faster than crashing. Your first reviews should be about features and value, not bugs. Don't rush to public release with known issues.

Have your review prompt ready

Both iOS and Android have native review prompt APIs. Implement them before launch — SKStoreReviewController for iOS, Google Play In-App Review API for Android.

Start building social proof before launch

Beta feedback, early testimonials, and landing page signups all count as social proof. Don't wait for the store listing to start.

2

Get Your First 5 Reviews from Beta Testers

Your beta testers are your first and best reviewers. They're invested in your app's success — they've given feedback, seen it improve, and feel ownership. Their reviews tend to be genuine and enthusiastic.

iOS (TestFlight users)

When transitioning from TestFlight to public release, message your beta group:

Hey everyone! The app is now live on the App Store. If you've enjoyed using it during beta, a review would be incredibly helpful for getting it discovered. Even a quick 1-sentence review makes a difference. Here's the link: [App Store link]

Android (Closed testing users)

Similar approach, but note: reviews left during closed/open testing on Google Play are visible once you go to production. Encourage testers to leave reviews during the testing phase itself.

TestFlight users must download the public version

Beta testers can't leave App Store reviews from TestFlight. They need to download the public release. Make it easy — send them the direct link.

3

Implement Smart In-App Review Prompts

Both platforms have native APIs for requesting reviews. These are the highest-converting way to collect reviews — if you trigger them at the right moment.

iOS — SKStoreReviewController

  • Apple limits when you can show the prompt (3 times per year per user)
  • You don't control the exact timing — Apple's algorithm decides
  • Best practice: request after a positive moment

Android — In-App Review API

  • Similar concept: prompt at a natural moment of satisfaction
  • Google may or may not show the dialog — you can't force it
  • Best practice: trigger after 3+ sessions

When to trigger the prompt

DO

  • After the user achieves something — completed their first task or reached a milestone
  • After 3-5 sessions — they've come back multiple times, they like the app
  • After a positive interaction — they used a key feature successfully

DON'T

  • Never on first launch — they haven't experienced value yet
  • Never after an error — they're frustrated, not delighted
  • Never too frequently — once per user is usually enough, twice maximum
4

The Manual Ask (Outside the App)

In-app prompts are passive. For your first 10 reviews, be proactive:

Email your early users

Hey [name], We noticed you've been using [App] regularly — thanks for that! If you have 30 seconds, a quick review on the [App Store / Google Play] would help other people discover the app. [Direct link to your app's store page]

Social media post

Just launched [App Name] on the App Store! If you've tried it, a review would mean the world: [link]

In-app message or banner

A subtle banner: "Enjoying [App]? Rate us on the App Store — it takes 5 seconds."

5

After Your First Reviews Are In

1

Respond to reviews

Both App Store (via App Store Connect) and Google Play allow developer responses. Respond to every early review — it shows you're active and listening.

2

Fix negative feedback fast

If your first review is negative, fix the issue, update the app, and respond: "Thanks for the feedback. We fixed [issue] in version X.Y."

3

Import and amplify

Pull your best app reviews into Shoutjar. Display them on your website and landing page. Turn them into social content with the amplify feature.

4

Track your rating

Monitor your average rating closely in the first 30 days. If it drops below 4.0, prioritize bug fixes and UX improvements before pushing for more reviews.

Platform-Specific Tips

iOS App Store

  • Apple's SKStoreReviewController shows a native prompt — no custom UI
  • You can't pre-fill or influence the rating
  • Apple limits prompts to 3 per year per user per app
  • Featured reviews appear on your app page — respond to them
  • Ratings can be reset when submitting a major new version (use cautiously)

Google Play Store

  • Google's In-App Review API shows a native bottom sheet
  • Users can rate without leaving the app (lower friction)
  • You can reply to reviews from Google Play Console
  • Google factors review quality and recency into Play Store ranking
  • You can flag reviews that violate policies

Cross-Platform

  • If your app is on both platforms, prioritize the one where you have more users
  • App reviews from one platform can be displayed on your website as social proof for users on the other
  • Use Shoutjar's auto-discovery to aggregate reviews from both stores in one place

Common Mistakes

Prompting too early

Asking for a review on first launch = 1-star rating. Wait until the user has experienced value.

Rating gates

Showing "Are you enjoying the app?" and only sending happy users to the store. Apple explicitly bans this for iOS.

Buying reviews

Both Apple and Google detect fake reviews and will remove your app entirely. Zero tolerance.

Ignoring negative reviews

Early negative reviews damage your average dramatically when you have few reviews. Respond, fix, and follow up.

Not implementing the native prompt

The in-app review API is the highest-converting way to get reviews. If you haven't implemented it, you're leaving reviews on the table.

From First Review to App Store Presence

Once you have your first reviews, read our guides on getting more App Store reviews and getting more Play Store reviews for strategies to grow organically.

The key insight: your first 10 reviews set the trajectory. Get them right, and growth compounds. Use other channels to build social proof from scratch while your app store reviews build.

Turn App Reviews into Social Proof Everywhere

Import your App Store and Google Play reviews into Shoutjar. Display them on your website and landing page. Amplify the best ones into social content. AI Translation for global app launches.

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Frequently Asked Questions

Never on first launch. Wait until they've had 3-5 sessions or completed a meaningful action. The best time is right after a positive moment — completing a task, achieving a result, or using a key feature successfully.

Rating gates show a pre-screen like "Are you enjoying the app?" and only direct happy users to the store while routing unhappy users to a feedback form. Apple explicitly bans this practice on iOS and it can get your app rejected or removed.

Don't panic. Acknowledge the issue, explain what you're fixing, and update the app. Then respond publicly: "Thanks for the feedback. We fixed [issue] in version X.Y." Many users update their review after seeing a fix.

Not directly from TestFlight. Beta testers need to download the public version from the App Store to leave a review. Message your beta group when you go live with a direct link to your App Store listing.

Even 5 reviews make a significant difference compared to zero. Aim for 10-20 reviews in your first month to establish credibility. The rating matters more than the count — a 4.7 with 8 reviews is better than a 3.5 with 50.